Making Choices Matter – “Beyond: Two Souls”
Are video games art? How much do your choices in games really matter? Can video games ever come close to movies as an entertainment media? These are all questions that have been brought up and discussed many times over, but never seem to quite have a definitive answer. David Cage and his team at Quantic Dream are trying to change the opinions on those on one side of the fence with their upcoming release, Beyond: Two Souls. The game is meant to put the player through a fully interactive movie/story – one where each decision matters and weighs heavily on the outcome. Looking at their past releases, in particular their most recent game, Heavy Rain (one of my favorite games ever), the team is incredibly talented and knows exactly what they are doing. Heavy Rain broke many gaming barriers and managed to allow you to take so many different paths through its storyline, with main characters being able to die and still have the story continue. With Beyond: Two Souls, David Cage wants the player to be fully immersed in the story and wants to make his presentations perfect – something the inclusion of Ellen Page and Willem Dafoe in the lead roles will certainly help. This game will make waves when it is released, so get ready to experience something different from this game if you haven’t played any of Quantic Dream’s past releases. This is one game that I can say has a good chance at actually coming close to Bioshock Infinite as Game of the Year for me. If anyone has played Heavy Rain, I’d love to hear what you think. If not, what do you think about Beyond?